Research
Who are we designing for and what are their needs?
Research Plan
Goals:
Understand the needs and desires people have for music.
How they connect to others with music.
How the music streaming industry is currently keeping people engaged and connected.
Secondary Research
Spotify is one of the leaders in music streaming, but who exactly is using it vs another streaming service? A market analysis gave a deeper look at the demographic I'd be designing for:
The primary user base is between 15-34 years old and > 50% of users have premium. Spotify is the most male dominated of the music streaming app in the game, and 75% use Spotify on mobile - primarily iOS.
There were a couple of trends between competitors: namely, other streaming services were finding ways to integrate with other services, such as the Google Home or Amazon Echo, as well as developing more mature algorithms to personalize song recommendations. Spotify currently offers quite a bit of freedom in creating your own playlists, however, it seems to lag behind in its new song recommendations.
User Interviews
After getting a better idea of the demographic and product space, I interviewed several potential and current Spotify users on their experience with music and streaming services - especially on moments when music had made an impact on them.
Insights
- People expressed wanting to find new music, but were more likely to share similar songs that they knew their friends would be interested in.
- Going to concerts is primarily driven by being surrounded by the music, rather than being social.
- People need to be introduced to new music that inspires them.
- People need to feel safe and accepted to indulge in music that they are curious about.
- Music can energize people to make changes in their life.
Empathy Map
I distilled key points from my interview notes and grouped similar notes to find patterns: